The basic shapes you make are a mesh, a 3D object built of a small number of faces. We talked about subsurfaces last time, but we didn’t really say what they were. If you can make a cube look realistic, then more complex objects will automatically look more real and professional. It’s not a complex model it’s a cube, but in order to progress onto more advanced shapes, you need to refine your modelling techniques and attention to detail first. Note: Despite appearances, this is an advanced modelling tutorial that gives you essential techniques for making your models look more professional. If you don’t have Blender 3D, go to and download your free copy now. In our previous article we covered how to create basic objects and use subsurfaces to make more complex analogue shapes. But what if you don’t want organic shapes? What if you want something that looks like a machine with hard edges?
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